User:C.Syde65/Sandbox1

=Magic Carpet= Magic Carpets appear as items that Crash rides in the Arabian levels in Crash Bandicoot 3: Warped, Crash Bandicoot 2: N-Tranced, and the Crash Bandicoot N. Sane Trilogy remaster of the third game.

Crash Bandicoot 3: Warped
Magic carpets appear in the Arabian levels High Time and Flaming Passion, and Hang'em High if one enters the level through the alternate entry point. They are aqua and yellow in Hang'em High and Flaming Passion, while they are blue and green in High Time. They are platforms that move back and forth in either a left-right or an up-down pattern.

Crash Bandicoot 2: N-Tranced
Magic carpets also appear in all five Arabian levels Prints of Persia, Runaway Rug, Now It's Istanbul, Rock the Casaba, and 101 Arabian Kites with the same role as the previous game.

Three of the Arabian levels (Runaway Rug, Now It's Istanbul, and Rock the Casaba) have a special type of magic carpet. These particular magic carpets are found inside of magic carpet crates, and the game has set locations where Crash gets off the carpet and returns to the ground. They also appear during the Evil Crunch boss fight, though Crash is automatically on the carpet at the start of that fight.

While riding on the carpet, Crash automatically moves to the right at a fixed speed, but the player can still control where Crash goes, and has the ability to shoot magic balls that destroy enemies and crates. Crash instantly dies if he goes off-screen (usually by being pushed by a wall) and Aku Aku cannot protect Crash from this type of death.

Crash Bandicoot Purple: Ripto's Rampage
A magic carpet appears with Crash as a trading card in Crash Bandicoot Purple: Ripto's Rampage.

Crash Bandicoot N. Sane Trilogy
Magic carpets appear in the N. Sane Trilogy remaster of the third game, reprising the role they had in the original version of that game.

Appearances
Crash Bandicoot 3: Warped
 * Hang'em High (Alternate Route only)
 * High Time
 * Flaming Passion

Crash Bandicoot 2: N-Tranced
 * Prints of Persia
 * Runaway Rug
 * Evil Crunch (boss fight)
 * Now It's Istanbul
 * Rock the Casaba
 * 101 Arabian Kites

Crash Bandicoot Purple: Ripto's Rampage
 * (Cameo as a trading card with Crash)

Crash Bandicoot N. Sane Trilogy
 * Hang'em High (Alternate Route only)
 * High Time
 * Flaming Passion

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=Rolling Barrel= Rolling Barrels are hazards found in Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, Crash Team Racing, Crash Bandicoot 2: N-Tranced, and the Crash Bandicoot N. Sane Trilogy remaster of the second and third games.

Crash Bandicoot
In this game, barrels are wielded by a Fat and are rolled at Crash. If Crash has no Aku Aku masks when he's hit, he'll get squashed. They are tan-colored and come out of a slot in the wall with railings for the barrels to come down.

Crash Bandicoot 2: Cortex Strikes Back
Rolling toxic waste barrels are hazards in the sewer levels, where they constantly roll from side to side, and must be passed through via good timing.

Crash Bandicoot: Warped
Rolling wooden barrels are hazards in the Pura/China riding levels in Crash Bandicoot 3: Warped, where they roll down the hills when Coco and Pura are going up. If Coco and Pura have no Aku Aku masks when they are hit, the Rolling Barrels will knock Coco off Pura and onto the ground.

If this happens, she will fall unconscious while Pura grooms her, and will lose a life. However if the player is holding down the button, or the R2 button to make Pura sprint, running into the barrels may cause them to smash, allowing Coco and Pura to continue without taking any damage.

Crash Team Racing
Giant rolling barrels are hazards in Crash Team Racing. They appear in Sewer Speedway and N. Gin Labs. In Sewer Speedway, they are found rolling around in large sewer pipes, threatening to crush the racers. In N. Gin Labs, they are dropped from the ceiling and roll in a straight line towards the racers.

Crash Bandicoot 2: N-Tranced
In this game, rolling barrels are found in Barrel Roll and Rocks Can Roll. Crunch must avoid the barrels.

Crash Bandicoot N. Sane Trilogy
Rolling toxic waste barrels appear in the levels of the N. Sane Trilogy remaster of the first and second games, while rolling wooden barrels appear in the Pura/China riding levels of the remaster of the third game, reprising the roles they had in the original versions of the three games.

Appearances

 * Crash Bandicoot
 * Crash Bandicoot 2: Cortex Strikes Back
 * Crash Bandicoot 3: Warped
 * Crash Team Racing
 * Crash Bandicoot 2: N-Tranced
 * Crash Bandicoot N. Sane Trilogy

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=Rolling Stone= For the level appearing in the first Crash Bandicoot game, see here.

Rolling Stones are hazards first appearing in Crash Bandicoot, often seen rolling sideways on a rail.

Crash Bandicoot
Rolling Stones appear in the levels Jungle Rollers and Rolling Stones, where they can be found sometimes with one or two stones. If Crash is hit with the stone without an Aku Aku mask, he will get flattened. (This is changed to the angel death in the N. Sane Trilogy)

Crash Bandicoot 2: Cortex Strikes Back
Rolling Stones appear in the snow levels, Snow Biz and Cold Hard Crash, where they appear at the end of both of the levels, using the same patterns from the previous game. Rather than getting flattened, Crash will turn into an angel if he is hit by one.

Crash Bandicoot N. Sane Trilogy
Rolling Stones appear in the remastered versions of Crash 1 and 2, where they serve the same purpose as the original games.

Crash Bandicoot 4: It's About Time
Rolling stones appear in Rude Awakening. They will flatten Crash or Coco if hit from the side.

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Катающийся камень

=Flaming Platform= The Flaming Platform is a hazard in the original Crash Bandicoot game, where it appears in all of the ruin levels and both gate levels.

It is an orange dish which produces a fire. After a few seconds, the fire dims and Crash can use it as a platform.

In the prototype version of the game, there were some rotating flaming platforms in Sunset Vista, but these were removed in the final version.

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=Mossy river platforms= Mossy river platforms are types of platforms in the original Crash Bandicoot game and the Crash Bandicoot N. Sane Trilogy remaster of the first game, where they appear in the river levels: Upstream and Up the Creek. They are large, slippery stones in the river with moss covering them.

Appearances

 * Crash Bandicoot
 * Crash Bandicoot N. Sane Trilogy

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=Sinking lilypad= Sinking lilypads are a special type of platform that appears in the river levels in Crash Bandicoot and the Crash Bandicoot N. Sane Trilogy remaster of the first game.

These green lilypads will float on the water and appear throughout Up the Creek and Upstream. When Crash jumps on a lilypad, it will begin to sink into the water. While on the lilypad, Crash must act quickly as the lilypad will give him little time to traverse across.

After a certain amount of time has passed though, the lilypad will resurface and Crash may be able to jump on it again. In the Japanese version of the game, the lilypads are much bigger like all other platforms in stream levels.

Appearances

 * Crash Bandicoot
 * Crash Bandicoot N. Sane Trilogy

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=Sinking podium= Sinking podiums are podiums that appear in the river levels of Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy.

Some sink and rise up again in the river repeatedly, while some move up and down or side to side. Some even flow in one direction in a single file line continuously until they reach the end and sink.

Appearances

 * Crash Bandicoot 2: Cortex Strikes Back
 * Crash Bandicoot N. Sane Trilogy

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=Spiked Pillar (Crash Bandicoot 1)= Spiked Pillars are a common hazard in Crash Bandicoot and the Crash Bandicoot N. Sane Trilogy remaster of the first game. They come in two forms: moving and stationary. They tend to appear in rows or clusters.

Moving Spiked Pillars
First appearing in The Great Gate, these pillars tremble, then lunge themselves into Crash's path on and off. They reappear in Native Fortress, serving the same purpose, yet more in quantity. They are often coupled with flaming platforms.

Stationary Spiked Pillars
These appear in the levels Hog Wild and Whole Hog and can appear as an obstacle vertically to where Crash must move to the opposite side, or horizontally to where he must jump.

Appearances

 * Crash Bandicoot
 * Crash Bandicoot N. Sane Trilogy

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=Whirlpool= Whirlpools are hazards found in Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot: Warped, and the Crash Bandicoot N. Sane Trilogy remaster of those games. In Cortex Strikes Back, they appear in jet board sections of the river levels Hang Eight, Air Crash, and Plant Food. If Crash rides his jet board into them, they will suck him in, resulting in death.

In Warped, whirlpool machines appear in Deep Trouble, where they periodically create vertical whirlpools. Crash must either wait for the whirlpool to stop to pass, or sacrifice an Aku Aku mask, the latter of which is often useful in time trial mode.

Both versions of the Whirlpool return in the N. Sane Trilogy where they reprise the roles they had in the original versions of the respective games they appeared in.

Appearances

 * Crash Bandicoot 2: Cortex Strikes Back
 * Crash Bandicoot: Warped
 * Crash Bandicoot N. Sane Trilogy

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Although I'm not really into the Thomas and Friends series anymore as a whole, due to being grown up, I still have happy memories of when I was still into the series. And I still like the engine prototypes the characters are based on.

But anyway, I was inspired by PercyandDuckfan94 's UK and US narrator episode crossovers to make lists of which narrator I would use for which character, should I ever make my own.

It's not particularly likely that I ever will make them for real, because like I said, I'm not really into Thomas and Friends anymore. But here are the lists anyways.